AI Insights · Timothy · October 2025
Top Boxing Games on iOS in Ecuador: Q3 2025 Performance
Explore the performance trends of the top boxing games on iOS in Ecuador during Q3 2025, with insights into downloads, revenue, and active users.
In the third quarter of 2025, the performance of the top boxing games on iOS in Ecuador displayed varied trends in downloads, revenue, and active users. Data from Sensor Tower provides a detailed overview of these applications.
WWE SLAM by Topps® Card Trader saw its weekly revenue peak at approximately $142 in mid-July. However, downloads remained minimal, with a peak of 8 in mid-September. Active users showed a slight increase, reaching 8 in mid-September before decreasing to 2 by the end of the quarter.
Boxing Star: Boxing Fight Game experienced a significant revenue increase, peaking at $137 in mid-August. Weekly downloads fluctuated, starting at 80 and ending at 29. Active users saw a decrease from 198 in early July to 74 by the end of September.
Real Boxing 2 had a notable spike in revenue, reaching $99 at the beginning of September. Downloads remained relatively stable, averaging around 70 per week, while active users started at 132 and ended at 98.
Real Boxing: KO Fight Club maintained a steady revenue flow, with its peak at $13 in early September. Downloads showed a slight increase towards the end of the quarter, while active users hovered around 20.
KungFu School had limited data, with a revenue peaking at $23 in late July and sporadic downloads throughout the quarter.
For more detailed insights into these applications, visit Sensor Tower's comprehensive analytics platform.